Tuesday, November 30, 2010

Kim Kardashian getting the Bing hits

Bada, bada, bada, bada....Bing
Kim Kardashian getting the Bing hits

The web is a glorious thing. It gives us an unprecedented wealth of knowledge, with a vast amount of information available to us at the click of a button, or the stroke of a key.

In seconds, we could be reading Captain Alexander Grant's memoirs from the Battle of Jutland in 1916, taking a virtual tour of the Hanging Gardens of Babylon, or learning how to speak ancient Greek.

Or, we could be looking up American socialite Kim Kardashian and seeing what the glamorous celebulante is up to.

And that's the option that most of us seem to be taking, with the 30-year-old taking the honour of being the most popular search term on Bing for 2010.

The fact that Kardashian has (apparently) got a sex tape on the internet undoubtedly boosts the reality TV star's search appeal.

The 10 most popular searches on Microsoft's search engine were: 1) Kim Kardashian, 2) Sandra Bullock, 3) Tiger Woods, 4) Lady Gaga, 5) Barack Obama, 6) Hairstyles, 7) Kate Gosselin, 8) Walmart, 9) Justin Bieber and 10) free.

We really are a celebrity obsessed, vain and tight society aren't we?

Read

Tags: Kim Kardashian Bing Search engines Online

Kim Kardashian getting the Bing hits originally appeared on http://www.pocket-lint.com on Tue, 30 Nov 2010 14:52:00 +0000

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Vodafone ups its data roaming game

Revised plans in time for your Christmas break
Vodafone ups its data roaming game

Vodafone has announced a couple of changes to its EU mobile roaming plans, making it cheaper for you to check your email and tweet away whilst you're on the Continent.

The Vodafone Day Traveller plan means that you'll get 25MB per day of data allowance. And whilst that means you still won't be able to stream HD videos, or hook up your Spotify app when you're visiting the Louvre, you will be able to read and reply to around 250 emails, access Facebook, watch around 25 minutes of SD YouTube or access 65 different maps.

The Day Traveller costs ?2 a day, or you can sign up for ?10 a month.

If you're already a Vodafone customer on ?40 a month, and peeved that you only get 5MB of data roaming with your deal then calm down, because your allowance will automatically rise to 25MB.

The revamped plans go live on 1 December.

Tags: Vodafone Roaming Phones Mobile phones Tariffs

Vodafone ups its data roaming game originally appeared on http://www.pocket-lint.com on Mon, 29 Nov 2010 11:31:00 +0000

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Appletell reviews Lego Star Wars: the Complete Saga for OS X

Section: Mac Software, Games, Reviews

Lego Star Wars: the Complete SagaCategory: Adventure/puzzle
Developer: Lucasarts
Mac Publisher:: Feral Interactive
System Requirements: Intel-based Mac, OS X v10.5.8 , 1.8GHz Intel processor, 1.0GB RAM, 5GB Hard disk space, graphics card with 128MB RAM (ATI X1xxx series, NVIDIA 7xxx series and Intel GMA series not supported), DVD drive
Review Computer: 2.2GHz 13? Macbook Pro, 2GB RAM, NVIDIA GeForce 9400M with 256MB of DDR3 SDRAM and Mac 3.06GHz Intel Core 2 Duo, 4GB RAM
Network Feature: No
Processor Compatibility: Intel only
Price: $40
Availability: Out now

Lego Star Wars: the Complete Saga is a fun series of games for both kids and adults. A faithful homage and gentle parody of the beloved film trilogy (and despised/grudgingly tolerated prequels), the game allows one or two players to make their way through Lego representations of famous scenes, blasting and building their way through enemies and puzzles. But he game does have one serious problem that crops up; it’s a console game, and the controls always reflect that.

Lego Star Wars Hat Machine

For those who have never played one of the winning Lego movie games, the kid-friendly reenactments and good-natured humor will bring a smile to your face. Characters will fight and die, but the Lego minifigs (miniature figurines, you see) that play them simply pop apart into their component pieces before regenerating. Combat is, as in the films, a big part of the story, whether you’re blasting your way through Stormtroopers on the Death Star, or using magnetic tow cables to lasso AT-ATs on Hoth.

But it’s not all shoot-em-ups. To get from area to area, you’ll routinely have to solve puzzles. Some involve finding the right kind of character to open a door (Droids like C3-PO or R2-D2), or disguising yourself with the right headgear at a hat machine. one of my favorite bits is that while Luke and Han make convincing Stormtroopers, if Chewbacca tries to disguise himself, the helmet rests crookedly atop his furry head…but that’s good enough to fool the door camera.

lego star wars luke builds

Other puzzles involve “building” from piles of Lego blocks lying on the ground. There’s no real skill involved, though; you just have the character run up to them and hit the action key, and the blocks will fly into the appropriate shape. Beyond that, there are some real puzzles that involve pushing blocks into the right spot, or discovering where different parts of the puzzle are hidden.

There’s also an added level of exploration. As I mentioned, only certain characters can open some doors, but different characters have different abilities, as well. Jedi can use The Force to move objects around that are immovable for others. “Blaster” characters can use a grappling hook in certain areas. R2-D2 has an extended “jump” power that allows him to traverse wide gaps.

Once you’ve completed the first chapter of the game—“Negotiations” from The Phantom Menace—all six movies are unlocked, though once you pick a movie, you have to play its individual chapters in order. But! Once you complete a chapter (“Story” mode) with the required characters, you can go back and play it in Free Play mode, using any of the characters you’ve unlocked, exploring new areas or just enjoying the incongruity of Boba Fett rescuing Princess Leia.

Lego star wars Swimtroopers

The game is scored by collecting Lego blocks; not the ones used to solve puzzles, but the ones that burst forth from objects that you blast, slash, or activate. Collect enough, and you can buy locked characters. Die, and you lose blocks.

The whole thing has a terrific, playful sense of fun, putting you in the action from famous scenes as well as new ones, like Luke and Obi-Wan fighting their way through a Jawa Sandcrawler, looking for their kidnapped Droids.

The only problem is that as a game that originated on consoles, the controls don’t quite gel with a keyboard. You use the standard WASD to move and UHJK for actions—but that’s for Player 1. If a second player wants to try the keyboard, they’re stuck with the arrow keys and brackets, making for a tighter fit. Also, the camera will move dynamically during the game: characters will start off moving “down,” only to have it switch to “right,” because the character’s motion is determined relative to the POV of the player. More than once I had Luke run off a bridge because of this. Of course, you could get around this by using a game pad with your Mac, but if you have a game pad, you probably have a console as well.

The makers of Lego Star Wars: the Complete Saga, put a lot of love into the game. The levels are well-designed, and while the puzzles are never too difficult, they can sometimes take a bit of figuring as to the right order in which to do everything. This is one of those games where I can picture an adult who grew up with the Trilogy and a kid who’s just learning to love them playing it together for hours on end, working together and exploring their world again and again. Just make sure you have a couple of USB game pads.

Appletell Rating:
Lego Star Wars: the Complete Saga review

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Silicon Power Announces Ultra Fast 2.5� SATA SSD, The E20

Silicon Power Announces Ultra Fast 2.5� SATA SSD, The E20

A New Prospect in Computer Storage

November 30, 2010, Taipei, Taiwan ~Leading flash memory manufacturer, Silicon Power today unleashes their new 2.5� SATA solid state drive (SSD) ~ E20, a new prospect in computer storage! The new E20 challenges SSD limitations with uniquely developed technology to boost read speeds up to 250MB/s and write speeds up to 230MB/s, both data transfer rates surpass the major SSD on the market today. In addition, E20 also supports TRIM Command. It is specifically for Windows 7 users, allowing for swift tens of seconds OS startup time and instant application and software use. For users using other OS, E20 provides Garbage Collection Technology. It enhances SSD�s already strong performances and prevents poor computer responses from long hours of continuous use. It is the ingredient to achieving twice the result with half the effort!

Silicon Power Announces Ultra Fast 2.5� SATA SSD, The E20

Silicon Power�s brand new SSD E20 proposes effective and practical solutions for most common problems faced by users today:

DDR2 DRAM Cache Memory Implementation
Users are most concerned with lag when using computers as it affects workflow and efficiency. With E20�s built-in DDR2 DRAM Cache Memory, even during continuous intensive-write situations, computers shall lag no more! This feature not only enhances SSD�s read and write performances, it also extends SSD�s lifespan.

Circuit Current Sensor
During read and write, users most dread irregular current supply resulting in data lost or corruption. Silicon Power�s E20 has specially added circuit current sensors to detect fluctuating or abnormal current to effectively protect your personal data!

S.M.A.R.T Support
Through Self-Monitoring Analysis and Reporting Technology (S.M.A.R.T.), user can monitor the health of E20.

Meeting various user needs, Silicon Power�s 2.5� SATA SSD conforms in standard dimensions, it is easy to install into desktops, laptops or other 2.5 inch hard disk drive compatible devices. Silicon Power insists on producing consistent high quality products. The E20 uses high grade controllers and high quality flash memory modules. Users of E20 will find themselves immersed in the perfection of noiseless operation and ultra high performances of Silicon Power�s E20!

Breaking through traditional SSD dull looks, the E20 is coated in gold and bluish-green color coordination resembling the passionate flame and lightening speed! It has a maximum capacity of 256GB which is the perfect choice for people wanting SSD performance and large storage capacity. Silicon Power�s E20 SSD is the number one choice when it comes to replacing your traditional hard disk drive!

Features:-DDR2 DRAM Cache memory implementation to enhance E20�s read / write performances and lifespan
-Support TRIM Command to further boost write performance
-Support S.M.A.R.T. to constantly monitor E20�s health status
-Conforms to 2.5� SATA interface and hard drive dimensions (SATA SSD)
-Ultra fast transfer rates
-Built-in ECC to guarantee data reliability
-Has �Wear-Leveling� technology to extend its lifespan
-In compliance with strict European RoHS directives, meeting the green environment trend
-Has excellent performance and stability
-Low power consumption
-Noiseless operation, no latency delay and no seek error
-Available capacities: 32GB/64GB/128GB/256GB
-2-year warranty

Specifications
Dimension: 100mm X69.85mm X9.5mm
Weight: 70g
Durability: pull/ plug test ~ at least 10,000 times
Operating voltage: 4.5V~5.5V
Vibration resistance test: 15G peak-to-peak max
Shock resistance test: 1500G Max
Transfer rate: maximum read ~ 250MB/s; maximum write ~ 230MB/s*
Furthermore, through Self-Monitoring Analysis and Reporting Technology (S.M.A.R.T.), user can monitor the health of E20.
*NOTE: Performances may vary due to platform differences


About Silicon Power

Silicon Power Computer & Communications Inc., founded in 2003 by a group of enthusiastic specialists of flash data storage industry. Well dedicated in brand image and product quality, Silicon Power has been recognized and well accepted by millions of end-users in more than 100 countries, becomes the world�s leading manufacturer of flash memory cards, USB flash drives, card readers, DRAM modules, solid state disks, and portable hard drives in less than a decade. Headquartered in Taipei, we continuously established various branches throughout the world including Netherlands, Japan, Russia, Mainland China and other emerging market. With superior quality and innovative design, our products stood out in several competitions and awarded Taiwan Excellence and COMPUTEX Design & Innovation Award in 2009 and 2010. Winning trust of global consumers, Silicon Power holds a record of successive double-digit revenue growth for last seven years. For Silicon Power, the product we introduced is not only a digital storage device but also a real promise to create and preserve your most valuable memory in every moment.

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Assassin�s Creed Brotherhood Xbox 360 Review

Assassin�s Creed Brotherhood Xbox 360 Review


A little over twelve months ago Ubisoft did the almost impossible. With Modern Warfare 2 breathing down everyone�s necks, many decided to delay their games into 2010. Ubisoft decided to take Modern Warfare 2 head on with Assassins Creed 2 and it paid off. In terms of quality, AC2 was up there with the best and in many ways had taught Rockstar a thing or two about building open world gameplay. The most amazing thing about this game is that it is twelve months later and is just as good, if not better than Assassins Creed 2.

Brotherhood puts you into the shoes of Ezio once again. Picking up at the exact moment last years game ended, Ezio returns to his Villa to celebrate his victory and enjoy peace in the nation of Italy. However, Ezio is soon confronted by the Borgia, an Italian family who is taking over every city in Italy with violence, especially Rome. Ezio returns to Rome and has to establish an empire to rid Italy of Borgia and return peace to the region.

Assassin�s Creed Brotherhood Xbox 360 Review

Although you play again as Ezio, a lot less of a focus is put on that character this time around. Instead, at some point in the game you are asked to recruit and train a team of assassins who will assist Ezio in his tasks. This gives you a lot of flexibility in the way that you approach missions. You can choose to perform a task and kill an enemy yourself, or call in a friend to help you out. Over time your assassin crew levels up and becomes better and more proficient at what they do. There are still times where Ezio has to do it all himself so they do not dramatically make the game easier.

The mission structure and flow of gameplay is very much that of AC2, which is not a surprise. The open world gameplay returns and you can choose to take the missions on in any order that you wish when they are available. Ezio can also upgrade his weaponry throughout the various shops in the city. Those who have played AC2 will feel right at home and we will strongly argue that if you have not finished AC2, that you should not play this game yet. Some, if not all of it won't make sense to those gamers.

While AC2 took place in a number of cities, the main focus of Brotherhood is Rome. This is not a bad thing as the city is in a word, epic. It is quite possibly the biggest city in an open world game in history. To run from one side of the city to the other takes around ten minutes of real time and thankfully the developers have realised that this would get old fast. Throughout the game you will unlock tunnels to allow for fast travel between areas of Rome, but until those are unlocked it can be a hard slog.

The other interesting fact about Rome is that the entire city is unlocked from Ezio's arrival. No silly reasons for bridges being down or blocked off areas. That said, certain areas of the city really are a no go zone for Ezio unless you want to take on some very tough Borgia guards. If you defeat a Borgia captain and burn down a Borgia tower close by, the Borgia influence on that area of the city is removed and Ezio can move freely through that part of town. You take out many of these as part of the storyline, but there are more and this is just one of the additions to the game mechanics.

You can also have another influence on Rome and that is to renovate buildings. Throughout the story you will be asked to renovate buildings in the city, much like what you did in the Villa during the previous game.


This increases your income over time and allows you to gain currency while doing other missions. The architecture changes are also reflected in the city and over time you will notice a much bigger and better looking Rome.

Assassin�s Creed Brotherhood Xbox 360 Review

However, the biggest addition for Brotherhood is most definitely the multiplayer. In many ways gamers have been skeptics about being able to build a challenging, useful multiplayer for such a single player dominated game. However, somehow Ubisoft has pulled it off. You get dropped in the world that the single player game takes place in and are tasked with taking out targets. Like in the main game, you track down your target and try to eliminate them without arousing suspicion. This really is one of the more refreshing multiplayer takes in a long time and is almost enough to justify the purchase of the game alone.

Assassin�s Creed Brotherhood Xbox 360 Review

Visually the game has not changed much, but considering how stunning it was last year, this is not a problem. The character models are still very authentic to the time period in which the game is set, and it is one of the most pretty open world games around. As mentioned before, Rome looks spectacular and over time you put your own touch to it. The voice acting is still extremely well done as is the soundtrack, and for those who value authenticity you can still set all voices to be spoken in Italian with English subtitles.

When Brotherhood was announced we were some of the people saying that it sounds like a cash-in and probably won't do much for the series. We are very happy to admit we are wrong and are surprised just how well this game has been put together so quickly. If you enjoyed Ezio's adventures last year then there is no reason why you shouldn't pick up Brotherhood. The changes that Ubisoft has made to the game are enough to not call it an expansion pack, and the multiplayer adds an important factor to a now massive franchise.

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Best UK and US tech Black Friday deals

Who, where and when to get your bargains this Friday
Best UK and US tech Black Friday deals. Online, Amazon, Apple, Shopping, Black Friday, Daily Tech Deal,  0

Traditionally the preserve of our American cousins, Black Friday deals (a US shopping fest that has all the hallmarks of hell on Earth) are starting to seep into the UK, with major companies like Amazon and Apple touting their wares.

Black Friday happens on the Friday following Thanksgiving, and sees thousands of people queuing crowding, barging and bashing their way into shops around the US in a bid to get hold of the latest gear.

Pocket-lint has decided to give a run down of which retailers in the UK are jumping on the Black Friday bandwagon, and whilst we're there we'll also list a few of the major US sites doing the same thing. The post will be updated as and when we see more site's deals come online.

However, we could also do with your help, so whichever side of the pond you're on, make sure you let us know of any Black Friday deals you see online or otherwise using the comments box below - we'll then provide links to all the sites, making Pocket-lint somewhat of a Black Friday hub.

Black Friday deals are also hitting the Apple App Store, check out the full list here.

The Zune Marketplace is also running some Black Friday offers on videos and music, including New Kanye West, and Free Neon Trees Track.

The PlayStation Blog has announced some PS3 bundles as its Black Friday offer, to check it out for yourself click through here.

Photography Bay has just posted an excellent run down on Canon PowerShot camera discounts being run by Amazon and B&H photo. Click through here for the full list.

UK

Amazon - The online shopping giant is doing a week of deals in the run up to Black Friday. Covering pretty much everything you could think of, there are drop down menus to narrow your search. It's also been announced on Facebook that the previous generation Kindle will be available for $89 from Amazon.com, so we presume a similar offer may well be available from its Lightning Deals section for those in the UK - this particular deal begins on Friday.

Apple - Starting Friday 26 November, it's for 1 day only with Apple, so it looks like you'll have to be quick if you're going to get what you want discounted. However, don't get your hopes up as if it's anything like last year, the discounts won't be massive.

Eye-Fi - On Friday, 26 November, 2010, log into your Eye-Fi Center account and you'll be offered the 1-year of Eye-Fi Premium service a ta reduced rate.

SPAR - SPAR is doing big bags of Wine Gums for 99p. Midget Gems too. In store only. Update - There's apparently been a huge rush on Midget Gems at Spar stores around the country, so you'll have to be quick if you're to take advantage of this once in a lifetime offer.

Pixmania - There are lots of deals to be had at Pixmania.com including cameras, televisions and MP3 players. Offers are available now in the run-up to Black Friday, with up to 71 per cent off.

Comet - There's a Black Friday deal at Comet for a 3D TV bundle for ?899 - check out this link for full details.

US

Amazon - Pretty much exactly the same as above, with a wide range of products discounted. There will also be previous generation Amazon Kindles available for $89 on Friday 26 November, on the Lightning Deals section of the site.

Apple - Again, for 1 day only on the 26 November, you'll have a chance to get some money off Apple goodies

Best Buy - The giant tech retailer doesn't look as though its allowing you to get any online deals, so you'll have to turn up to the shop. Tickets will be given out 2 hours before the store opens at 5am - meaning you'll be able to book your entry at 3am - which is an ungodly hour to be up and about.

WalMart - It'll be another 5am opening if you want to get into Walmart, nothing online on Friday

Samsung - Samsung's main website gives info on which of its outlets are offering cut price electronics across its entire range.

AT&T - Buy one handset, get one free. Buy one Windows Phone 7 for $199, get another one free. Starting 26 November, visit your local AT&T store and choose from one of the three new Windows Phones: LG Quantum, HTC Surround, or Samsung Focus. Offer only valid at AT&T stores.

Adorama - Huge amounts of photography gear at discounted prices, deals on now up until 26 November.

Eye-Fi - On Friday, 26 November, 2010, log into your Eye-Fi Center account and you'll be offered the 1-year of Eye-Fi Premium service a ta reduced rate.

Tags: Online Amazon Apple Black Friday Daily Tech Deal shopping

Best UK and US tech Black Friday deals originally appeared on http://www.pocket-lint.com on Thu, 25 Nov 2010 17:34:00 +0000

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Monday, November 29, 2010

Inside HTC: Drew Bamford on what makes HTC Sense UI tick

Exclusive Q&A with HTC's director of User Experience
Inside HTC: Drew Bamford on what makes HTC Sense UI tick

“I don’t think it will be long before you are doing things with your phones that you haven’t imagined doing yet”, Drew Bamford, Director of User Experience at HTC tells Pocket-lint.

Bamford, is the man responsible for making the 20 million HTC handsets sold this year easy to use. Director of User Experience for the Taiwanese company, Bamford's job is all about making HTC’s Sense software for the company’s dozens of phones around the globe work, and work well.

Rather than focus on the physical hardware of the phone like Scott Croyle at One & Co?, Bamford's job is all about HTC Sense. It's the interface glue that combines all the varying operating systems together. HTC currently uses four main operating systems; Android, Windows Phone 7, Windows Mobile, and Brew, with devices ranging from the Android flagship HTC Desire HD to more niche phones like the HTC HD mini running Windows Mobile.

We sat down, over the phone (Bamford was using a HTC Desire HD by the way) to find out what the designer thinks on Android, on Windows Phone 7, on designing a software that suits all of us, and where the future lies for the mobile phone.

Q. The mobile phone is an incredibly simple thing, but also a complicated one, where do you start when it comes to designing a new device; do you just draw shapes?

(laughs) A lot of people imagine that design is about drawing pictures, or about colours or shapes that appear on the screen. For us that’s the final step in quiet an involved process to create HTC Sense. The first step, the most critical step, is creating a deep understanding of what our customers want to do with our phones. What’s important to them. It’s this research phase that is really the bulk of our work, and the most important part of our work, and often overlooked by many others.

What we are trying to do is talk to users, find out what they do in their everyday lives and solve those problems. Once we can understand what they do and what their problems are the next big step is to identify which problems to solve. That’s the first step to narrowing the focus of the work. Once we identify what the big problems are and the big opportunities we want to address, we start to visualise solutions and ways we can solve those problems.

A lot of our success is down to recruiting a world-class design team. One of the things that we look at when we hire someone is not just their shiny portfolio, but their ability to empathise with people. Do they notice things?

Early on it was easy to design phones for ourselves because we are all techie, but if we want to broaden our devices to a new kind of people, we need to work out how to create devices for other people.

Understanding other people’s lives is a really important part of the design process.

Q. When you design a phone's interface do you find that something that is obvious for one culture is completely alien to another?

Absolutely. That’s one of the main things that we look at when we design for people or different cultures. A lot of people talk about creating designs that are intuitive. It’s common to think that intuitive design is intuitive for everyone. That’s not the case.

Q. So do you have to make a device that fits everyone and the individual?

One of the things that’s really exciting about Sense is that from the ground up Sense adapts to people rather than the other way around. In many ways the HTC Sense is like an empty vessel that’s not complete until someone starts using it and moulds it to their own purposes. Because we have this structure that’s based around customisation we are able to accommodate all kinds of people.

A good example of this is scenes. We can design different scenes for different people. It’s one of the new exciting bits of HTC Sense. We can allow people to download new scenes via the website that are more appropriate to their needs.

Q. It’s a very different approach to how you are working with Microsoft. Do you think that customisation is the way to go?

There are ways to customisation in Windows Phone 7. You can customise your experience by downloading the apps that are interesting to you. On our android products we have been able to take that a bit further and say "here is a huge range of tools to create your own experience". That philosophy is core to HTC and HTC Sense. Giving people the experience and product that they want rather than the one "we say is best". We will continue to evolve Sense on all platforms to evolve that personalisation and tailoring for individuals.

Q. One of the problems you must have is designing for multiple devices, how do you go about designing for a range of handsets rather than one?

It’s certainly more challenging, but it also gives us plenty of opportunities. We have to design an experience that can scale across different platforms, different size screens and even scaled on to the web at HTCsense.com.

It leaves us having to think about Sense in more abstract terms and identify the core DNA of Sense so we can express it in different environments, whether it's a tiny Android phone with a slide out keyboard or a giant slate Windows Mobile phone.

From a design standpoint, we get to think about Sense in a fundamental way rather than specific icons on a screen.

Q.? What are HTC Sense’s core values?

I think fundamentally HTC Sense is about design for people. That’s the most concise way to talk about it. It’s design for all kinds of people and designed for the needs for all kinds of people; that’s why we have a large range. People are all different, we are all individuals. It’s not like creating a movie and the main goal is to express ourselves and communicate our vision, it’s more about identifying what people want and giving them a framework for them to create their own experience. It’s about people and tools.

Q. Out of all the elements of the Sense UI, what’s the bit you are most proud of?

I think I am most proud of the little features that seem obvious to most people. It’s when they pick up the phone and notice something that they didn’t know before, but then say "that's obvious" even if they hadn’t used a phone that had that feature before. Successful designers want their products to get totally out of the way of the users.

A good example is when you pick up a HTC phone that’s ringing loudly it automatically gets quieter. That’s a beautiful example of HTC Sense, and it’s not even visible, it’s just there.

Q. We thought you would have said the weather?

Weather is the number two feature most often requested.?While it seems trivial, weather is a very important feature for our users.

Not only is it an important feature, we knew intuitively before we discovered the research that we wanted to make the weather feature something to enjoy.

Q. What’s number one?

Number one is email.

Q. Do you think involving people makes you stand out from other phone makers?

Yes, that’s a huge part of our differentiation from the rest of the industry. It’s identifying that weather is important to people, and then making people smile when it comes to using it. Every time they see the lightening flashing across their screen they get a new experience on their phone. It’s the little details that I think may seem silly, create a personal bond between people and our phones. I think that makes our user experience as a whole more personal, creating a closer bond over something that is normally utilitarian in character.

Q. How does HTC keep up with social media, deciding who to include and who not?

Because we are focusing on people we’ve built a framework that optimises that. Even 2 years ago we had the ability to tie people’s contact details and email correspondence to a virtual card. As new ways of communicating are introduced we have a natural framework to aggregate that together.

As for who to include and who not to include we try to identify trends, we are trend spotting out on the web everyday looking and participating in the social web for new services. Analysing which have critical mass and which ones are gaining traction, and those are the ones that we try to build in first. We also have a strategy called HTC Opensense that will allow third parties to do that integration work themselves. If we haven’t worked fast enough to get their offering on Sense they can do it themselves. Linkedin for example could build in a contacts book to integrate with the Sense UI.

Q. Why doesn’t HTC have its own OS?

One of the major reasons is that we really enjoy the freedom that not having one [an OS] gives us. The core values that we bring to our customers is the design of the user experience layer that affects their everyday life. And by partnering with Google and Microsoft to build the platforms, we can allow them to do the heavy lifting like creating services and APIs that enable things like email and web browsing, while letting us focus on the top layer of the user experience where we can bring the most value.

If we were to take on the entire project of creating an operating system we would be spread a lot thinner focusing on the technical issues. I don’t think we would be able to offer enough value as our technical partners.

Q. Windows Phone 7 doesn’t let you customise the user interface as much as you would probably like, does that frustrate you?

I see it as another challenge. It’s another constraint in the design, but it’s what makes design fun for most designers. Constraints allow you to know the space you are working in, and then let you go nuts in that space.

I suspect that those constraints will loosen in time allowing us to do more. Microsoft will let us loosen the reins a bit, but certainly it's a real constraint the kinds of things they are enabling.

I wouldn’t preclude HTC in the future doing something on a different operating system or even doing our own operating system. I don’t think that’s out of the question, because our goal is to address the needs of our users, and if we don’t have the freedom to do what we need to on a given platform we’ll try another platform or create our own.

At the moment on Google and Microsoft, we are able to provide a great experience for our users, so everything is working great at the moment, but we will do everything necessary to meet the need of our users.

Q. So if you found Android or Windows Phone 7 getting locked down too much you would leave?

We will do everything necessary to create the best experience possible. Right now working with Microsoft and Google is the best approach, but that might not be the case in the future.

One of HTC’s strength is that we are always trying new things, new form factors, new partners, and that’s what’s kept us in the race for so long.

Q. Let's talk Android. Do multiple versions of Android cause you a headache?

From an experience stand point we’ve been very happy with the speed at which Google has evolved Android. With every new release there has been plenty of new features and improvements.

Certainly from a development and integration standpoint it has created challenges for us, but in true HTC fashion we’ve flexed enough to integrate the new Android version very quickly. With some of the new phones we’ve been able to do that in around 6 weeks, which is pretty impressive I think.

Q. If you were Andy Rubin (VP of Mobile Platforms at Google) or had his ear, how would you go making Android better?

The best strategy for Google is to keep the open strategy. It’s a real differentiator for them to allow manufacturers to take the power of the platform and mould it to the best experience. That’s one of the huge attractions for users, manufacturers, and carriers: the ability to make out of it what they want.

Although that does cause some level of variation and complexity, I think the benefits far outweigh the problems.

Q. That suggests you’re happy in the way they are doing it.

We love the flexibility of Android. As a company HTC loves the opportunity to do what we need to do with the operating system.

Q. Having worked on a lot of platforms is it your favourite platform to work on

We don’t have any favourites. That’s like asking which of your children you love the most.? Just like every kid is different, every platform has its benefits. That said, I really enjoy working with Android. It’s a modern platform that’s open and flexible, we can’t ask for too much more.

Q. Where do you see software going? Is it voice? Augmented reality? 3D?

I think all those user interface offerings are interesting, but the important thing is to only apply those elements where appropriate. You can’t make the whole phone AR only.

We’ve [HTC] been thinking on a higher level. Experiences won’t be so contained to the phone. The phone will become the centre of people's experiences with technology. We are looking at how the phone interacts with other products: with your car, your TV, your set top box, your PC. This kind of eco-system thinking I think will lead to a lot of powerful scenarios for people.

Q. Is that pie in the sky stuff or happening now?

I think it’s right around the corner. We’ve already taken the first steps with the HTCSense.com allowing people to share information between devices wherever you are. The technology is there right now, it’s really a matter of crafting compelling scenarios for our users. I don’t think it will be long before you are doing things with your phones that you haven’t imagined doing yet.

Phones are so powerful today, so it could easily become the centre of all your visual experiences.

Q. What’s your phone?

I switch phones a lot, and use multiple phones at the same time. But at the moment I am using a Desire HD, but I am using Windows Phone 7 as well to make sure that everyone gets the attention they deserve.

Tags: Phones Mobile phones HTC HTC Sense Interviews Android Windows Phone 7 Microsoft Features

Inside HTC: Drew Bamford on what makes HTC Sense UI tick  Inside HTC: Drew Bamford on what makes HTC Sense UI tick  Inside HTC: Drew Bamford on what makes HTC Sense UI tick  Inside HTC: Drew Bamford on what makes HTC Sense UI tick  Inside HTC: Drew Bamford on what makes HTC Sense UI tick 

Inside HTC: Drew Bamford on what makes HTC Sense UI tick originally appeared on http://www.pocket-lint.com on Tue, 23 Nov 2010 18:16:00 +0000

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