And so it comes to this. Bungie has left the Microsoft stable and joined up with Activision to start an entirely new franchise. After the success of Halo, you can bet on Bungie coming up with a formidable title for Activision to add to its stable. However, before then we need to finish the Halo story.
Halo: Reach is a love letter from Bungie to the fans; this much is clear. It takes everything learned over the past 10 years since Halo 1 and puts it into one of the most value packed games around. Halo was getting a bit old and stale, especially with ODST, but Reach reminds us of just why Halo is as big as it is.
In what is becoming a popular trend with video game sequels, Halo: Reach is a prequel to the original game. That�s right, no master chief and no guilty spark to tear your hair out over. Instead, the game feels like a reboot of the franchise. By doing this, Bungie has been able to experiment with the series and it has paid off in spades. Halo: Reach includes some of the best gameplay you are likely to encounter this year and takes the series to the next level.
Reach is the home planet of the UNSC. Reach must be defended. With that in mind, you begin the campaign in a squadron tasked with defending Reach from the rapidly advancing enemy. The defence of Reach is where the game revolves, but as you would expect, the storyline contains many twists and turns before the absolute epic conclusion that is fitting for such a popular series. Halo: Reach will have you begging Bungie for more. They say that going out on top is the best way to go when you are popular, and this is exactly what Bungie has managed with this title.
The Halo gameplay itself remains much the same, so if you haven�t liked Halo in the past, it is unlikely that you will warm to Reach. It still remains a case of moving from A to B while taking down a few enemies. There are no puzzles in the game with the action purely focused on the combat. Considering the advancements in technology and gameplay we have seen in the past decade, it is somewhat surprising that Halo can remain so compelling, but it does and you will find it very hard to put the controller down before finishing the game.
One thing that is clear during the campaign, however, is that the war in Halo has changed. No longer are you in small battles; sometimes lots of enemies are present on screen which brings home the epic nature of each battle. The cut scenes have also taken this to the next level with five or ten pelicans being displayed rather than just one. This goes hand in hand with Bungies new engine....... Read the full content here in your browser!
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