Tuesday, November 30, 2010

Gran Turismo 5 PlayStation 3 Review

Gran Turismo 5 PlayStation 3 Review


There�s really no need to give a run down on the Gran Turismo series. Even if you�ve never played the series and this is the first one you�re looking at, the chances are you�re going to know about the series anyway.

Gran Turismo 5, as the name suggests, is the fifth major title from the series. It�s not the fifth Gran Turismo game, though, with a few iterations of the series being seen throughout the years (the most recent versions being GT 5 Prologue and the PSP version known simply as Gran Turismo).

There�s some numbers that are seriously going to impress. 6 years in the works, 26 different track locations, over 56 Million copies sold in the GT series, 71 tracks, 1,031 cars and up to 500,000 polygons on car models. These are impressive numbers and numbers that can�t be taken away from Polyphony Digital.

Gran Turismo 5 PlayStation 3 Review

After the wait we�ve had; sliding Gran Turismo 5 into my PlayStation 3 is a real surreal moment. It�s hard to believe that you�re about to fire the game up and see an intro movie that you know will be fantastic. Oh how wrong I was; six years and I have to wait over 30 minutes for a patch coming in at just over 100MB. Still, once that was done it was time to get into the game. Oh, denied again; an 8GB install to the hard drive which took in excess of 30 minutes.

I knew eventually I would get there; and eventually I did. I saw that intro movie which after about 15 seconds I skipped, instead to enjoy at a later time. The first thing we do is set up our character by picking a racing suit. We then get into the menu which is quite all over the place. Visually it�s quite stunning, but everything feels a little messy. I noticed as time went on, though, you get used to it and really it�s easy enough to navigate. You spend a lot of time here and there�s a huge amount of options, so it�s nice not to just have a row of text saying �Dealership, Races� etc.

Gran Turismo 5 PlayStation 3 Review

The first thing I did was buy a car and then get into the licences. By the time I finished the first set of licences I had been gifted a few other cars and never ended up driving my used Golf that I purchased.

Once I�d done some licences I attacked the �Special� races or Special Events and here is the area where a giant smile just comes to your face and you discover the areas that make the Gran Turismo series so special. Our first option is Karting; yes, Karting, and to sum it up in a word, it�s AWESOME! - Once you�ve had a blast doing that you can take the new NASCARs for a spin in NASCAR School with Jeff Gordon. It�s fun, it�s something new, but it�s not a real highlight for me due to the simple fact I�m not really a big NASCAR fan. I did complete the initial drafting challenges, though.

Gran Turismo 5 PlayStation 3 Review

Next it was on to the Top Gear track and this was the first time I felt the same excitement I did when I inserted the disc. I was about to be the Stig in my sexy gold racing suit. I was going to be the power lap setter; I was going to cut Gambon at the last second; it was going to be all about me. Well, so I thought.

Instead I felt like I had just pi**ed off BBC and Jeremy Clarkson and my punishment was a 12 van VW Combi race. The pain! This wasn�t how I wanted to experience the Top Gear track, struggling to hit 62 MPH, struggling to overtake; there was nothing special about this event. I pressed on and eventually got Gold.

With frustration set in from racing around in slow vans for what felt like hours, it was time to do some A-Spec racers. There are really no surprises here as we start in the beginning category. You�ve got stupid A.I. that brake too early and are content on following a standard race line for the most part. Unfortunately the A.I. doesn�t really change throughout the game and it�s one of the biggest issues with not just GT5, but the series on a whole.

Gran Turismo 5 PlayStation 3 Review

The completion of these races can be as easy or as hard as you want really, with �FF Races� or Front wheel / Front Mounted engine races being done in any FF car. With no restrictions you�re able to slap on huge power upgrades and just blitz the competition. It�s going to be a little disappointing to some, but it does help build some cash up and get into the cars that you�ll probably want to drive.

B-Spec mode brings with it a driver that�s completely hopeless to start with, but does manage to get better over time. Telling your driver to maintain the current pace or overtake is always a bit of fun, but the biggest benefit to B-Spec is the ability to gain money so you can again drive those cars you want.

Outside of the racing which on a whole is very Gran Turismo, you�ve got the presentation and both audio and video stretch from one spectrum to another. The inclusion of �Standard� cars which are re worked from Gran Turismo 4 bring with it this �Upscaling� like view.

Gran Turismo 5 PlayStation 3 Review


Premium cars on the other hand offer the most amazing detail right down to the bolts that keep your wheel attached to the axle; simply amazing. Audio quality is the same with a lack lustre feeling in some areas and then pure audio heaven in others with that beautiful roar from a V8.

Damage is really non-existent; well, that is for at least probably the first few days. The tier system, in which real damage is first seen at level 20 in A-Spec, and fully unlocked at level 40, means that initially you�re not going to have expensive repair bills. As time goes on, though, that will change. The good news is that a patch is coming which will give you the ability to make use of these features in Arcade mode straight away. The bad news is that the top tier damage is reserved for only premium cars.

Karting, NASCAR and Rally bring with it a whole new dimension to the series and what�s so great is that none of them feel slapped on. All instead feel like huge time and effort has gone into them to make sure they�re as good as they could be. The same goes for the weather implementation.

Gran Turismo 5 PlayStation 3 Review

The biggest issue with Gran Turismo 5 is that for every moment of sheer delight and brilliance, there�s also one of disappointment, and while I feel that it doesn�t stop Gran Turismo 5 from being great, it does stop it from being as great as it could�ve been; which makes you wonder, was six years really needed to make this? - What you ultimately end up with is the feeling that you�re playing two games; Gran Turismo 4 HD and Gran Turismo 5, the latter a game designed for the PS3 and made to make use of the power it can offer.

The 800 standard vehicles leave you with a bit of a sour taste in your mouth, but the 200 premium ones are just sheer delight. Some tracks are the same; quite bland, others look absolutely gorgeous and the audio follows the same formula with some cars just sounding flat when you feel they shouldn�t, and others just sending a shiver up your spine as you hit redline.

Gran Turismo 5 PlayStation 3 Review

The inconsistency in Gran Turismo 5 is the biggest problem. Fans of the series won�t care, others that have grown to love Forza as an alternative on the Xbox 360 will lean to the other side of the fence. Gran Turismo 5 can really sound as good or as bad as you want it to sound. You can continue to harp on about the flaws in a game, while the other side will push nothing but all the pros.

The series remains true to its simulation background and that�s what helps set it apart from most other racers, especially on consoles. Some will love the game, others will hate it; at least it�s finally here, though. And while it�s not what we thought it would be in some areas, it�s so much more in others.

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Simons Take:

It�s finally here. We felt that GT5 was such a big game that two editors should have a look at the game and here are my thoughts. Initially you will be disappointed. You will wonder just what Polyphony Digital did for five years considering how close this plays to GT4. However, as the hours wear on and you invest yourself more into the game, you will notice what they did more and more.

For me the premium versus regular car argument is now null and void. You really only notice a difference when you are driving one as it does not have a cockpit view. Other than that, they look just fine when compared to the premium cars. One area where the game still falls down is the AI. They still bash into you without a care in the world and do not deviate from their original set of rules much in terms of avoiding hitting other cars and taking corners.

Where GT5 sees the most improvement is the level system. Rather than gain ridiculous amounts of cash to enter events with a good car, the game now has an individual level system which unlocks special events, a new to the series. The special events are what makes GT5, well, special. You can race in karts, take part in grand tours down the Italian coast over various events and even take some rally lessons from Sebastian Loeb. As you gain levels you unlock more and this is where I found I really hit something nice in GT5. I didn�t find myself driving the same race over and over again to get cash like I did in previous iterations.

While GT5 is probably a bit of a disappointment in some areas, I believe that has something to do with the length of development. If something takes six years to make, you really want it to be something special and you have huge expectations, especially with a series as formidable as Gran Turismo. In terms of racing games, nothing comes close. Gran Turismo once again proves it is king of the racing genre and will be for some time to come.

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BlackBerry Curve 8980 shows up in FCC, offers some glam shots

Despite the more recent releases of the Curve 8500 series and the Curve 3G, RIM has never really offered up a true successor to the venerable Curve 8900 -- a device some would argue remains the prettiest that Waterloo has ever manufactured. Indeed, with the QVGA display and meager cam on the 3G, there's a pretty magnificent gap between it and the business-class Bold 9700 / 9780... so we're pretty excited to see a new model called the Curve 8980 get FCC approval. Oh, and what's more, the filing's now got access to a user's manual and external shots where you can definitely picture this as being a proper optical pad-equipped follow-on to the 8900 of old, complete with a 3.2 megapixel cam with flash and -- if we had to guess -- a high-res display adopted either from the 9780 or the 8900. No word on a release, but here's the kicker: as far as we can tell from the filing, it's EDGE-only just like the device it replaces, which is pretty inexcusable for a device that'd presumably be released in 2011. Add 3G, though, and they've got a desperately-needed new model to slot in underneath the Bold.

BlackBerry Curve 8980 shows up in FCC, offers some glam shots originally appeared on Engadget on Tue, 30 Nov 2010 12:59:00 EDT. Please see our terms for use of feeds.

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Reachin'Pichin is a hopping, kawaii Time Waster

reachinpichin

In Reachin'Pichin, you take the role of a genetically engineered creature whose manufacturing process went awry. While that sounds quite ominous, it's really not: you were supposed to be able to fly, but instead, you can merely hop.

Your goal in life (or in the game, at least) is to reach as high into the sky as possible, by leaping from platform to platform. At the beginning of the level you are launched from your lair beneath the surface of the planet. Once you emerge into the beautiful, pastoral air, you only need to move right and left to land on the randomly-placed platforms.

Once you land on a platform, it instantly catapults you upwards. It also vanishes, so you can't land on it again: your only hope is rising high enough, and accurately enough, to reach another platform.

It's not a very easy game, but it's super cute. The character is lovable, and the soundtrack is simply addictive. Loads of fun!

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Reachin'Pichin is a hopping, kawaii Time Waster originally appeared on Download Squad on Mon, 29 Nov 2010 12:30:00 EST. Please see our terms for use of feeds.

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Creative Tactic 3D Sigma

Will these immerse you in the action?
Creative Tactic 3D Sigma. Audio, Headphones, Creative, Creative Tactic 3D Sigma, Headsets, Gaming 0

Creative have long made soundcards and therefore one would think that they know what they are doing when it comes to making headphones too. So can the Creative Tactic 3D Sigma (a mouthful, but supposedly the last word when it comes to gaming headsets) be the answer? We got listening to music, playing games, and recording the Pocket-lint podcast to find out.

The Creative Tactic 3D Sigma headphones sit above the Creative Tactic 3D Alpha headphones and are the company’s current flagship headphone model.?Using the same tech as the special edition World of Warcraft headphones launched earlier in the year, the main difference here is that these have not only lost all clan and WoW association, but also been reduced in price presumably as there isn’t a hefty licencing fee to go with it.

Instead you get a pair of traditional headphones with padded ear cups and a padded headband making them very comfortable indeed. The headphones themselves have 90-degree rotation, ideal for packing flat in your bag, and the cups are big enough to encase your entire ear (my ears are big) meaning there is little noise bleed for those to enjoy around you.

Out of the left earpiece is a flexible boom mic for talking, although rather handily this can be removed if you aren’t planning on doing any talking.?There is no noise-cancelling element to them.

Out of the left hand side is a flat ribbon cable that is immune to tangles and there is an independent volume dial and mute toggle so do you don’t have to find the right keys on your keyboard or device to turn it down or shut out your voice quickly.

At the end of said cable is a separate mic and audio jack (3.5mm) both of which plug into a USB dongle that also happens to be a THX certified soundcard. On the plus side it means that all the audio processing is done via the headphones, on the downside when you want to use them with your MP3 player you have the mic cable dangling around in your pocket getting caught up in your keys.

To let you make the most out of the 50mm speaker drivers in the headphones the Creative Tactic 3D Sigma headphones come bundled with dedicated software that allows you to turn on and off different audio support. It’s here you’ll find access to the THX TruStudio Pro features and this includes setting the surround sound capabilities (three dimensional), the bass, dialogue improvements, and equaliser settings like Vocal or Pop.

Beyond tuning your headphones to sound the best they can, there is a fun, but rather pointless feature called voice FX that allows you to change your voice to sound like a demon, an elf, an old women, an old man, and plenty more inbetween. Some of the voice effects are, it’s rather sad to admit, very clever, while ones like the Robot will do little for you.?Apart from messing with your mates on Skype or Call of Duty for around 5 minutes before it gets boring, we can’t see the point of it. Still it’s a bit of fun.

Overall we found performance to be very good. From a voice perspective we’ve been using them to record the Pocket-lint podcast for a couple of weeks now (at the time of writing) and so check it out to hear what the author sounds like. The sound is well rounded and picks up plenty of detail without the need to shout.

As for listening rather than talking, we’ve tried the headphones with music and games and were pleased with both aspects, although more so for the gaming element. Music wise the sound is very rounded but a little soft and muddy. It’s not awful, just not great for audiophiles with the headphones overly bassy.

However when it comes to games, it’s here where the Creative Tactic 3D Sigma headphones excel thanks to the 3D surround technology included. It basically lets you hear left and right stereo as well as up and down, giving you a spatial awareness of the gaming world you are in. It is very good. Why? Because it helps you pinpoint baddies more accurately.

Verdict:

At ?90 the Creative Tactic 3D Sigma headphones aren’t cheap, especially as they are a one trick pony - a pair of headphones that you’ll only really use in front of your computer while playing games.?We are impressed by the performance when it comes to speaking and gaming. If music is your main focus then there are plenty of other choices out there, but if gaming is your intention, then you won't be disappointed.

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Tags: Audio Headphones Creative Creative Tactic 3D Sigma Headsets Gaming

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Creative Tactic 3D Sigma originally appeared on http://www.pocket-lint.com on Tue, 30 Nov 2010 09:23:58 +0000

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Angry Birds Christmas edition coming free of charge

For Angry Birds Halloween owners
Angry Birds Christmas edition coming free of charge

Good news Angry Birds fans - if you've already forked out (well, parted with 59p at least) for the Angry Birds Halloween title, then you won't have to pay diddly-squat for the Christmas edition of the game, as it's coming as a free update.

The news was confirmed by the developers (@RovioMobile) on Twitter, and indicates that the spin-off version could go the way of Lima Sky's Doodle Jump, which receives regular free updates to tie in with events and seasons.

The Twitter stream also hints at a few more exciting developments for the Angry Birds title, with Rovio being quite open in its responses to fans' tweets.

It states that Palm updates are coming for Pre users, and that "everything is possible", when asked if a Windows Phone 7 version was on the cards.

We're expecting the Angry Birds Christmas edition to land around 11 December, although as of yet there has still been no official confirmation.

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Angry Birds Christmas edition coming free of charge originally appeared on http://www.pocket-lint.com on Mon, 29 Nov 2010 09:51:00 +0000

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Libratone Beat hands-on

PHOTOS: Come on boy, come on girl, succumb to the Beat surrender
Libratone Beat

The best thing to come out of Denmark since bacon? Quite possibly.

Pocket-lint was lucky enough to be treated to a sneak peak of the Libratone Beat ahead of its official launch, and we have to say - that it's one gorgeous piece of tech.

And, according to the Danish company's sales director Soren Louis Pederson, it doesn't just look good but performs incredibly well also. Although you'll have to wait for Pocket-lint's full review, coming soon, for our own opinion.

But on looks alone we are smitten. And the tech on board is none too shoddy either.

The Beat is a free standing speaker that works with a 2.4GHz wireless transmitter that plugs into your iPod, iPad or iPhone, or your Mac or PC. The iDevice transmitter is tiny and plugs straight into the dock-connector, and the Mac or PC connects via a USB transmitter. With the iDevice version, you can also still charge your device with a special lead that comes in the box.

The Libratone Beat has patent-pending FullRoom technology on board, that lets you experience full stereo sound no matter where you are in the room.?

It also has "ultra-high-end" components and has advanced signal processing, with an output of 50W and 2 x 25W from the midrange drivers and ribbon tweeters.

Back to the looks and the Beat has a satin chrome handle for easy movement, and comes wrapped in cashmere wool in several colours including including slate grey, blood orange, vanilla beige and blueberry black.

The speaker is 47cm high, weighs 6.5kg and has a frequency response of 50 - 20,000Hz.

The Libratone Beat will be available in the Apple Online Store in December 2010 and then in Apple's high street stores at the beginning of 2011. The standard slate grey will cost you ?549 and the cashmere colours are ?599.

Stay tuned for a full Pocket-lint review.

Tags: Libratone Libratone Beat iPod docks Photos Audio Speakers

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Libratone Beat hands-on originally appeared on http://www.pocket-lint.com on Thu, 25 Nov 2010 14:11:00 +0000

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